

When a controller player tracks a strafing opponent, the aim assist will slow the aim as the opponent switches direction, minimizing the distance the subsequent direction will have to cover. These factors are still at play for controller players, but aim assist will fundamentally do some of that leg work for them. The best players with great aim have minimized this as much as they can by grinding aim trainers and playing loads. That reaction time and inaccuracies in corrections are bullets missed. Additionally you can then under shoot or overshoot. When the enemy changes direction you'll be moving your mouse further from your opponent until you react and make the correction.
#TAP STRAFE REMOVED PC#
When tracking a strafing opponent, MnK is fundamentally dependent on the reaction times and motor control of the PC player. It's just that the 0ms reaction time that the aim assist inherently has gives controller players a big advantage when it comes to beaming in certain situations. If the title is not descriptive the post will be deleted.

Instead of writing "Nice hiding spot" name the post "Hiding spot at location X on top of the boxes" for example. You can ask any questions here and find like-minded teammates for your platform. To look for teammates or ask quick questions, please join our discord linked on the right hand side panel of the subreddit. No showcase, LFG or simple question posts.Ĭlips without any explanation or educational value are considered self-promotion and are not allowed within this subreddit. If you'd like to advertise anything on this subreddit, please send your inquiry towards the moderator team.

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#TAP STRAFE REMOVED HOW TO#
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#TAP STRAFE REMOVED PATCH#
Respawn didn’t give any indication what change, if any, will be coming when tap-strafing is addressed, when that will be, or when the next patch will even launch. PC players, by default, are matched with other PC players, and although some choose to use a gamepad, players said Respawn should implement input-based matchmaking and leave tap-strafing alone. Still others disputed that the mixed population of PC and console players was a meaningful reason for the change. A big example of that is the Launch Pad ultimate that Octane can deploy, as the double-jump it enables makes tap-strafing even more effective.Īpex Legends players at first jeered the change, saying that tap-strafing as an advantage to keyboard-and-mouse players countered the aim assist advantage exclusive to gamepad users. The move also “lacks readability/counterplay, and is exacerbated by movement abilities,” the studio said. Two weeks ago, Respawn called tap-strafing “inaccessible” to most of the audience in a game that fully supports cross-platform play. The inputs necessary to tap-strafe can also be bound to different buttons (or the scroll wheel) on a gaming mouse, making the turns easier to pull off. The move is a hard turn, executed in midair, which is commonly used by keyboard-and-mouse players on Apex Legends’ PC version. 31, Respawn said tap-strafing’s days were numbered. “After further testing, we’ve concluded we need to take more time to get this right to make sure related movement mechanics aren’t caught in the crossfire,” Respawn Entertainment wrote on Twitter. The studio on Monday said it had “discovered some unexpected side effects” and is “delaying our planned change to a later patch.” Apex Legends developers are putting brakes on their plans to eliminate “tap-strafing,” a movement meta-tactic skilled players use to be even more mobile.
